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Postmortem: Flubs

1 Comment | This entry was posted on Aug 20 2010

Flubs was my first project as game designer. It is definitely an important step for me, on a personal, emotional and professional level. I wanted to take the opportunity to write about one my first experiences at helping build a proper video game. You can play the game online by following this link.

I was selected as game designer by the National Institute of Digital Entertainment (ENDI) based on my previous experiences in multimedia, graphic/web design and 3D production. The way ENDI builds their teams for the development of their game projects is by recruiting graduate students from various fields (art, coding, design, etc) and combining everyone’s expertise on a single project.

Excitement and anxiousness begin to describe my state of mind back in April 2010 earlier this year. I knew I possessed good knowledge and culture of games, a solid grasp of core game design concepts and good communicative skills that would help me accomplish all tasks and challenges. Still, I worried a bit. Designers are often required to have a certain amount of leadership skills, which was something I previously had little familiarity with.

For the next few months, I would be spending around 20 to 30 hours per week working and tinkering on various aspects of the project such as establishing our pitch and initial concept, describing the game systems and mechanics and ultimately helping coordinate the direction our team took. At the same time, I was also splitting my workload by simultaneously developing an iPhone project at ENDI.

It was both hard work and a terrific learning experience. Luckily, our team bonded really quickly. With everyone’s help and support we managed to shape Flubs into a solid game.

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Low-poly Stump

0 Comments | This entry was posted on Feb 06 2010

290 polygonss. Simple diffuse texture done with the help of Photoshop. I’m diving back into painting/texturing.









Orto City

0 Comments | This entry was posted on Oct 10 2008

My first project for my Environment class this semester. The class is given by Sébastien Larroudé (aka RainArt), member of the very talented group of people who make up Steambot Studios. I’m very happy to learn from such a wonderful artist.

In related news, me and 10 other people are working on our final studies project, code named S.Team. It will be a first-person shooter mod in the Unreal3 Engine done in a Steampunk aesthetic.

I am officially Lead Character Designer for the project, so expect a lot more sketches and colored illustrations in the coming months. : )

Musical string animation

0 Comments | This entry was posted on Feb 16 2008




Stop motion animation simply using bits of strings. The goal of the exercise was to make it follow the music.