Archive for July, 2009:
Demo reel 2009
My first demo reel in english is finally completed! It mainly showcases my work design, model and texture work for projects related to the Unreal 3 engine. Here’s the video! You can also watch it here for a better ambiance.
Low-poly Reel
Odd1 Inc was gracious enough to permit me to show some work I had done for my last video game project: Odd Society. This reel mainly showcases low-poly model work and textures.
Robot and truck
Here are some models I’ve been working since I’ve finished school.
The robot (Steamy McSteam) his basically a joke/mascot character my team and I made up during my final studies project. Since it was a steampunk, we figured “Why not make a character that encompasses everything steampunk is about, but… as a robot!”. Of course, the model isn’t that stylized like that now, but the name stuck nonetheless. I didn’t do a concept phase and started designing and modelling directly in 3DS Max. Steamy is about 18 000 polys and will be rigged and animated after I get around to texturing the fella.
The truck is for a student game project I’m currently involved to keep myself busy like an irrational bee. There’s not a lot of details to talk about, we just started. I had never modelled a vehicle before, so this was a nice challenge. The tanker part was easy, but the driver’s area took a while for me to figure out how to built it efficiently so I wouldn’t have to go back later and undo mistakes. It’s somewhat optimized for game engines, with a poly count of around 7000. I didn’t have any clear guidelines, so I may need to cut down on some details like the drivers area. I’ve realized this recently: you can’t cheat cylindrical shapes in low-poly models, it almost always looks bad.
If you like Steamy’s desigh, I made this. I was bored and I’ve been playing Team Fortress 2 in my downtime.




